Regarding feedback


Following early test release of Requiem for a Lost World I gathered some feedback regarding the early stage of the game along some bugs

I would like to address some of these, starting off with what's already been taken care of:

  • Low visibility of damage numbers have been adjusted, that includes increasing their size and color to reflect the element of that damage
  • Bearer of Dream's skill felt underwhelming with the distance traveled, missing most enemies, that have been adjusted
  • A bug with infinite piercing of throwing knifes, as fun as it was, have been fixed
  • Drops from crates weren't visible, that have been adjusted as well
  • Another big concern was pacing of progress, gold and gems were way too difficult to obtain. Players can now obtain gold and gems based on amount of enemies killed during a run. I still plan on observing to further balance the experience
  • It was sometimes difficult to get a feel of when a character takes damage, sound indicating taking damage have been added
  • Ground Slash weapon was missing upgrades, they are now correctly assigned to the weapon

Plans for upcoming versions

  • I received requests to be able to look up and down, that functionality will be implemented in future versions.
  • I want to focus mainly on implementing remaining characters since a bunch of already implemented and functional weapons are locked behind those characters.
  • Menu improvements are also on the list, mainly achievement and upgrade views
  • Elemental damages are a very new feature and UI does not really display information related to them, that needs to be addressed

Files

requiem-for-a-lost-world-windows-beta.zip 530 MB
Version 4 Sep 11, 2023

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