Update 1.6.1b
Hello!
I am back with an update. It's kind of a mixed bag and I had a little bit of a breakdown while working on it.
Let's dive into these changes!
New character
Amelisana is an area of effect, crowd de-buffer with no ability to regenerate health. Awakened by unforeseen tragedy she sets off to show people the true meaning of pain. Instead of regenerating HP she gains Bind that both buffs her damage dealt as well as shield from damage. Can you dominate your enemies with her?
Amelisana will also bring a new weapon with her
Binding Field - creates an area on the ground that deals damage to everyone inside with a chance to bind down enemies, preventing their movement |
Enemy animations
So I decided to check if I can add a bit of an animation to enemies and it turns out I could!
It looks pretty neat, next I will need to figure it out for characters as well.
Different camera settings
That was by far the most requested feature for a long time.
Camera options will allow you to switch to a free 3D camera where you can freely rotate camera up and down and around, first person view and a top-down view if you want the more classic survivor-like experience
UI improvements
Improved character card arts for Amelia (Saviour of Hope) and David
Stats descriptions
You can expand each character stat to see a bit of an explanation on what it is
Pull animation skip
When pulling, you can now skip animation for some degen pulls
In game settings
Players can now change settings while in game, accessible from pause menu
Gacha changes
Increased the amount of fragments players can obtain via Recollection (1-6) → (1-50)
Bug fixes
- Fixed potential issue with final boss sometimes becoming immortal
- Fixed a bug causing Lightning Needle to not apply Storm Surge buff correctly
- Fixed a bug causing Corruption Field to not spawn when attack count upgrade was not bought at least once
- Fixed Vanquisher of Faith's form switch VFX
Balance changes
So here are balance changes that I hope will get the early game experience back on track for some characters
Character changes
- Chitose will shoot additional 2 fireballs from S0
- Alice will now start with additional 2 lightning strike hits from S0
- Amelia (Saviour of Hope) will no longer have her damage output halved
Weapon changes
- Magic Ball
- base pierce changed from 0 to 3 targets
- Perish (I) damage buff increased (20% → 25%)
- Perish (II) damage buff increased (10% → 15%)
- Fire Ball
- Cooldown reduced (2.5s → 1.7s)
- New projectile spawn delay increased (0.2s → 0.35s)
- Bubble Universe
- Expand damage bonus reduced (70% → 50%)
- Removed damage reduction upon reaching max size
- Cooldown reduced (7s → 4.5s)
- Gem of Dream
- Enemy detection range increased (2m → 4m)
- Time Creations are present on the field increased (2s → 3s)
- Damage increased (1 → 1.5)
- Ice Wave
- Icicles created per attack increased (2 → 3)
- Time Blade
- Removed hitbox expiration
- Reduced time blades are present on the field (1s → 0.5s)
- Reduced cooldown (2s → 1s)
- Tornado
- Starting size increased by 50%
- Gem of Emptiness
- Damage per tick increased (1 → 2.5)
- Blessing of Light
- Increased HP regeneration
Item changes
- Increased healing buff provided by Shiny Necklace 15% → 25% per item level
- Normalized Vitality's item health increase to 35 per level
System changes
- Removed appearance rarity from weapon/item upgrades during level ups.
So some weapons have a lower chance of appearing when leveling up and the same logic applied to upgrades for these items, which resulted in leveling up these weapons that much more difficult. So from this update upgrades all have base chance of appearing the same as low rarity items.
- Lowered enemy health buff in quick play mode
VFX improvements
Dark orb got it's deserved VFX upgrade, it looks pretty sweet now, go check it out!
Feedback
You can now leave feedback and report bugs by sending a form. Form is available in the main menu of the game and contains a little satisfaction survey to go with it, please check it out!
You can also access the survey here
And that's pretty much it for the update. I tried to implement the story manager into it and it is there, I have not blocked it BUT... I'm not happy with the writing, I felt a little pressured to release it but I ultimately decided that this is as much as I will put out for now.
It doesn't feel right to use AI to enhance my writing since it results in an inconstant style and can be really jarring. So I decided to actually learn how to write before tossing it into the game. I may not be able to draw or have any interest in learning how to draw but story writing is something I always wanted to learn and it seems like it would be a good time to start.
Of course it will take me some time to improve to the point where I find it good enough myself so for now we will focus on gameplay and features while I learn how to actually use English language :)
That's it, see you next time!
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Requiem for a Lost World
A free 3D vampire survivors-like game in anime style with rich story and a co-op mode!
Status | In development |
Author | Nishi |
Genre | Action |
Tags | Anime, Casual, Co-op, Fantasy, Multiplayer, Roguelite, Singleplayer, Sprites, Story Rich, Tactical |
Languages | English |
More posts
- Update 1.7.123 days ago
- Available to wishlist now + quick content update!50 days ago
- Trailer out!61 days ago
- Update 1.7.069 days ago
- Progress report on the next update!Aug 10, 2024
- Fix for co-opJul 07, 2024
- Update 1.6.0 HF2May 09, 2024
- 1.6.0 Complete UI overhaulMay 05, 2024
- 2nd progress updateApr 21, 2024
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