Update 1.7.3


Hi everyone!

I’ve got some great news to share—an update for Requiem For a Lost World is now live and ready for you to explore!
Tonight, I’ll be your host, walking you through all the exciting changes, big and small (≧∇≦)ノ.
(This is going to be a long one, so buckle up!)

Development went pretty smoothly this time, so without further ado, let’s dive into the ✨changelog✨!

New characters

Version 1.7.3 introduces three new playable characters!

Rederith

An enigmatic warrior with deep ties to The Abyss of the North. Not much is known about him aside from sightings of other Abyss delvers and a few wanted posters around the Capital. One is certain, only the most dangerous beings are able to survive in the harsh environment - and he - is no exception.

Rederith wields a life draining katana called Blood Dept

  • Each hit with Blood Debt sacrifices a portion of Rederith’s max health to boost its damage. But don’t worry—it can’t kill him! Instead, it synergizes perfectly with his passive ability.
  • Rederith cannot gain Crit Rate or Crit Damage through normal means. Instead, his missing health converts into strength, scaling both Crit Rate and Crit Damage based on how low his health is.
  • He excels against enemies with different resistances thanks to his rank-up abilities granting a lot of extra RES PEN.

And now you shall Witness! his ultimate

While channeling his ultimate, Rederith freezes time, stopping all enemy movement, stage timers, and weapon attacks before unleashing a devastating series of slashes. For a deeper dive into Rederith’s design, check out his dedicated post!

Madra

A dignified priestess and administrator of the Capital’s archives, Madra rose from humble beginnings as an orphan to a life of luxury. Known for her adept handling of demons and spirits, she has one persistent annoyance: her foster sister, Mucha.

Madra provides support with her signature weapon, Madra's Blessing:


  • Madra’s Blessing  generates a field that boosts RES PEN for allies within its radius, making her a great support in co-op play.
  • As a support-oriented character, Madra can choose a damage-dealing weapon at the start of the game.

Experience as the Stars Align

 with her ultimate

  • Stars Align  heals Madra and her allies while granting EXP equal to 50% of the amount needed for the next level, shared among the entire team.
  • When paired with Mucha, her passive allows her to redirect a portion of incoming damage to Mucha through their Unison state.

I’d like to talk a bit about her design. I wanted to create a character tailored for co-op play—a character focused on providing support rather than dealing massive damage herself. That doesn’t mean she can’t deal damage; she still needs to perform well when playing solo. However, the main focus this time was on her co-op performance.

It turned out to be challenging to implement without making her either underpowered or overpowered. In the end, I decided that RES PEN is one of the stats that’s always useful as a bonus but won’t push damage output too far. She also enables characters without built-in RES PEN to cleave through resistant enemies!

To further enhance her supportive role, she scales off the EXP increase stat, allowing her to accumulate more EXP for her team while also boosting her own damage.

Mucha

Mucha’s life began in hardship, abandoned by her parents and forced to survive on the streets. After enduring years of abuse, her fate changed when she was adopted into Madra’s family. While she has no love for shrine duties, she remains close to her sister.

Mucha specializes in DoT (Damage over Time) mechanics with her weapon, Orb of Corruption:


  • The orb inflicts cosmic DoT in a massive area, though it affects only a limited number of enemies and can summon only one orb at a time.

The Path of Pain

 she had walked manifests as her ultimate

  • Surrounding herself in butterflies she transforms all of DoT type attacks into instant damage.
  • When paired with Madra, her passive extends the duration of DoT effects by 50%.

Mucha isn’t strictly a co-op-oriented character, but she can easily benefit from buffs provided by Madra. Until now, we’ve only had one DoT-oriented character—Natalie. So, I had to figure out a way to make a new one that stands out. To be honest, there isn’t much you can do with DoT that Natalie hasn’t already done... BUT! We don’t have a DoT character that scales with crit, and this is where Mucha shines. Think of her as more of a hybrid character. You can still build her as a traditional DoT DPS, but she can perform just as well—or even better—with crit-oriented builds!

Madra and Mucha were created in memory of my beloved dogs, and I hope they’ll become a cherished part of your experience with the game.

New stuff that are not characters

Aura of Affinity

A support weapon that adapts to your build, buffing a single element based on the element most prevalent in your inventory. In co-op, the owner decides which element gets boosted.
Unlock condition: 

Runes

New runes

I've added a couple new runes that are obtainable in game:

  • Rune of Evasion - boosts dodge chance
  • Rune of the Titan - increases size of every attack
  • Rune of Renewal - reduces ultimate cooldown

Quality of life

I must admit, runes haven’t received as much attention from me compared to other aspects of the game. However, I’m steadily working on improving the experience of working with them. This update marks just one milestone toward making this feature much easier and less tedious to use.

Rune recommendations

 - Each character will now have a set of runes recommended for it (curated by yours truly). Of course, feel free to experiment with your own builds!
The neat feature of rune recommendations is that you can automatically equip them!



The game will try to find the best runes that fit the recommended build. It will not replace your already equipped runes, though.

Automatic rune upgrade

 - If you have some runes already equipped but later obtain better versions of them, you previously had to manually check which one was better, unequip the old one, and equip the new one—ridiculous. From now on, you can use the option on any rune page to automatically replace equipped runes with their improved versions.

Better modal menu

The Memory Rift modal has gotten a bit of an update, and I honestly love how it turned out!
Take a look!



Fancy *★,°*:.☆( ̄▽ ̄)/$:*.°★* 。

Character Selection

 Players can now select characters through a list:



Bug fixes and changes

Changes

  • RES PEN can at most increase damage taken by enemies without resistances by 25% (previously no limit) - I did this so RES PEN is more occasional and not just a replacement for damage increase items
  • All Follow-Up type weapons got a hefty 50% damage increase on every damage increasing level up
  • Further reduced EXP gain, the point is to make EXP upgrade that you can get from shop more useful
  • Reduced base HP of end level bosses by a lot (●'◡'●)

Bug fixes

  • Fixed a bug that caused co-op host and client to de-sync their level up screen when one of the players skipped the level
  • When swapping between characters in the character selection screen, the calculated stats from runes were lagging behind
  • The main menu would sometimes get stuck in an animation or play it incorrectly
  • Lightning chain's VFX didn't adjust to chain's length properly
  • Boss spawning 7 minutes into Capital Outskirt's gameplay was invisible
  • Geode Resonance granted all players armor buff when only one was hit with the wave
  • Geode Resonance's armor buff would last forever upon being hit instead of the intended 2 seconds
  • Blessing of Light would heal all players when only one was hit with it's burst
  • Particle colors emitted from the ultimate icon wasn't tainted with character's theme color
  • Particle effects around the ultimate button now correctly stop when ultimate is on cooldown
  • Players joining the game would not receive damage.
  • When one player leveled up and ran out of upgrade options, the game would freeze, waiting for them to make a selection.
  • Leaving the game as a client would cause issues with some game mechanics for the host
  • Clients could not reconnect to the host’s game, and in some cases, both players had to restart to connect again.
  • Damage-over-time (DoT) attacks could crit without the player owning an item that allowed for it.

That's it for the 1.7.3 changes!

I hope this update further enhances your experience with Requiem For a Lost World.
Some of these changes wouldn’t have made it into this version without the feedback form submissions, which helped me draw important conclusions!

If you’ve gotten the hang of the game, I’d love for you to fill out the survey to share your satisfaction with the game. You can access it from the main menu—it’ll only take a couple of minutes!



Or, if you prefer, feel free to share your thoughts via comments!

As always, thank you for your support—I’d love to hear your thoughts!


Bonus early 1.7.4 changes for itch.io

I've been working on changes for CO-OP character ultimate synchronizations and I accidentally overrode the build made for itch.o with these changes, so, enjoy early access to this feature!

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