Update 1.7.1
Hello!
It's been a little while since the last update, but I didn't want to possibly release a broken update for Steam release. That means whatever is released here should be of higher quality too!
Without further ado, let's get into the changelog:
CO-OP changes
I wanted to further improve the multiplayer experience, and one glaring issue was the lack of pause during level up.
To battle this issue, players in lobby will now share the experience bar and level up at the same time. The game will unpause once all players have chosen an upgrade.
This also opens up the possibility of host pausing the game when entering the pause screen.
To go along with these changes, the menu displayed after picking up Memory Rifts left by bosses will be moved to the bottom left summary list instead. This option can be enabled for single-player in settings.
Shop tweaks
Prices for character fragments have been lowered (250 gems to 180 gems)
You will also gain more gems when converting gold (200 to 350) per 500 gold
Settings changes
For people that prefer playing with a controller - it's your lucky day!
I've added initial support for controllers with key mapping and stuff. Some menu operations cannot yet be completed with the controller, mind you. But gameplay side is fully compatible with mouse and keyboard/controller.
To help with controller - but also mouse. I've added camera sensitivity settings.
Graphics profiles were a little inconsistent, Max profile will now be closer to maxing out the settings, while previous presets will gradually build towards max settings.
Gameplay stuff
Obligatory jump button have been added. You're welcome!
Alongside fall damage (:
Slightly improved chances of gems and gold dropping from destroyed crates.
Twitch integration now allows chat to pick full screen effects
Asset changes
I finally got around to fixing a few more atrocious character cards. Character sprites have not been updated since the last card update, so there were some big differences between character card and character in game sprite, I went around and fixed some sprites!
And that is it for the changes in this update!
We can move on to some future teasers I've been working on. Let's start with the new map that is supposed to be much more opened and maybe have a different gameplay!
It's hand crafter map so will take a long time to complete, but it's heavily inspired by Made in Abyss
Aaaaaand a few new characters
Madra - a shrine maiden working at the Capital's library. In game, she's planned to be a co-op support character
Mucha - Madra's step-sister. She got adopted at a very young age. Mucha treasures her sister. In game she's planned to be a DoT DPS.
Ondines - One of the knights in the 2nd Delver's Platoon, close friend of Nishi's working directly under Amelia. In game he's planned to be a co-op tank type character.
Rederith - Illegal Abyss Delver, self-proclaimed Lord of the Underground. Despite his fake title, only the strongest embark for the Abyss and return alive. In game, he's planned to be a heal based DPS
Files
Get Requiem for a Lost World
Requiem for a Lost World
A free 3D vampire survivors-like game in anime style with rich story and a co-op mode!
Status | In development |
Author | Nishi |
Genre | Action |
Tags | Anime, Casual, Co-op, Fantasy, Multiplayer, Roguelite, Singleplayer, Sprites, Story Rich, Tactical |
Languages | English |
More posts
- Available to wishlist now + quick content update!50 days ago
- Trailer out!61 days ago
- Update 1.7.069 days ago
- Progress report on the next update!Aug 10, 2024
- Fix for co-opJul 07, 2024
- Update 1.6.1bMay 30, 2024
- Update 1.6.0 HF2May 09, 2024
- 1.6.0 Complete UI overhaulMay 05, 2024
- 2nd progress updateApr 21, 2024
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